The Oculus Rift

Oculus Rift VR Headphones

The lack of a fully immersive visual gaming system is nothing new. Ever since the Virtual Boy was released by Nintendo in 1995 with a glorious failure, the minds of gamers around the world have been craving for something to demonstrate that virtual reality can come true. Started as a Kickstarter campaign in 2012 by Palmer Luckey, Oculus Rift has entered the legend. Although it is still in development, after having released its Devkit2, media sources and avid gamers have followed the project every step of the way. Considering many of the issues that caused previous VR dreams to remain just that, the Oculus has so far been greeted with an impressively resounding applause sound.

Current design

In the same way that video games go through various stages of development, so technological wonders undergo prototyping with each (hopefully) improving on the previous model. Currently, the Oculus Rift has entered its third notable design. Known as Crescent Bay, this current iteration enhanced many of its physical attributes. The head strap is now made of three parts that rotate, as well as over the skull, for a better and secure fit. Along the same lines, the product has lost a lot of weight, making transport times weighing less than 1 pound much more comfortable. There are also headphones built into the device, negating the need for gamers to provide their own. The only criticism comes from a light leak around the nose. However, this is easily ignored once the game starts.

specs

As anyone who has tried an older virtual reality can tell you it makes you sick. No matter how strong your stomach may be, everyone succumbs to simulator disease. By completely eliminating vibration and motion blur through a low persistence OLED display, you have now almost completely eliminated that side effect. Also, to make the game much more interactive, the system requires you to set up a small camera that works in tune with the sensors located along the front and back of the glasses. This level of monitoring makes everyone fully visible and interactive. Its internal latency tester improves this by taking accurate measurements of your physical movements to synchronize these images correctly. While the included “game” is a simple rail system, many testers found themselves spending a lot of time simply looking around, reporting minor tears that brought them out of a solid experience.

Each eye comes with its own HD screen with a resolution of 960 by 1080 for each eye. Refresh rates are 75 Hz, 72 Hz, and 60 Hz, while persistence is 2 ms, 3 ms, and full. Tracking includes measurements taken by a gyroscope, accelerometer, and magnetometer. Additionally, Oculus Rift has been configured to be fully ready to work with Unity 4, Unreal Development Kit, and Unreal Engine 4 to create a marketplace where virtual reality games can be created easily and quickly.

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