Virtual currency games

Every little boy’s (and many adult men’s) dream of earning a living playing video games is getting closer to reality. The recent launch of HunterCoin and VoidSpace in development, games that reward players in digital currency instead of virtual princesses or gold stars, point to a future where ranking one on a scoreboard could be rewarded in dollars and pounds, euros and yen.

The story of the (virtual) millionaire real estate agent …

Digital currencies have been slowly gaining maturity both in terms of their functionality and the financial infrastructure that allows them to be used as a credible alternative to non-virtual fiat currency. Although Bitcoin, the first and best-known cryptocurrency was created in 2009, there have been forms of virtual currencies used in video games for over 15 years. Ultima Online 1997 was the first notable attempt to incorporate a large-scale virtual economy into a game. Players can collect gold coins by completing quests, fighting monsters, and finding treasures and spending these on armor, weapons, or real estate. This was an early incarnation of a virtual currency in the sense that it existed purely within the game, although it reflected the real world economy to the extent that the Ultima coin experienced inflation as a result of the game mechanics that ensured that there was a supply endless monsters to kill and therefore gold coins to collect.

Launched in 1999, EverQuest took virtual currency games one step further, allowing players to exchange virtual goods with each other in-game, and although the game designer prohibited virtual items from being sold to each other on eBay as well. In a real-world phenomenon that was entertainingly explored in Neal Stephenson’s 2011 novel Reamde, Chinese gamers or “gold farmers” were employed to play EverQuest and other games full-time with the goal of earning experience points for level up your characters. thus making them more powerful and sought after. These characters would be sold on eBay to Western players who were unwilling or unable to spend hours leveling up their own characters. Based on EverQuest’s calculated currency exchange rate as a result of real-world trade that took place Edward Castronova, professor of telecommunications at Indiana University and an expert in virtual currencies estimated that in 2002 EverQuest was the 77th most Rich in the world, somewhere between Russia and Bulgaria and its GDP per capita was higher than the People’s Republic of China and India.

Launched in 2003 and having reached 1 million regular users in 2014, Second Life is perhaps the most comprehensive example of a virtual economy to date in which it is the virtual currency, the Linden dollar that can be used to buy or sell goods and services in the game. Exchange for real world currencies through market based exchanges. With $ 3.2 billion worth of virtual goods transactions recorded in-game in the 10 years between 2002-13, Second Life became a marketplace where players and businesses were able to design, promote and sell content they created. Real estate was a particularly lucrative product for commerce, in 2006 Ailin Graef became the Second Second Life millionaire when she converted an initial investment of $ 9.95 into more than $ 1 million over 2.5 years through buying, selling and exchange virtual real estate to other players. Examples like Ailin are the exception to the rule, however, only 233 registered users earned more than $ 5000 in 2009 from Second Life activities.

How to get paid in dollars for asteroid extraction …

To date, the ability to generate non-virtual cash in video games has been of secondary design, the player has to go through unauthorized channels to exchange their virtual loot, or must possess a degree of real-world creative ability or business acumen. it could be exchanged for cash. This could change with the advent of video games that are built from scratch around the ‘plumbing’ of recognized digital currency platforms. The approach HunterCoin has taken is to ‘gamify’ what is often the fairly technical and automated process of creating digital currency. Unlike real-world currencies that arise when printed by a central bank, digital currencies are created by being ‘mined’ by users. The underlying source code for a particular digital currency that enables it to function is called blockchain, a decentralized online public ledger that records all transactions and currency exchanges between individuals. Since digital currency is nothing more than intangible data, it is more prone to fraud than physical currency, since it is possible to duplicate a unit of currency, causing inflation or altering the value of a transaction after it has been carried out for personal gain. . To ensure that this does not happen, the blockchain is ‘watched over’ by volunteers or ‘miners’ who test the validity of every transaction that is made whereby, with the help of specialized hardware and software, they ensure that the data have not been altered. This is an automatic process for miner software, although it is very time consuming and requires a lot of processing power from your computer. To reward a miner for verifying a transaction, blockchain releases a new digital currency unit and rewards it as an incentive to maintain network maintenance, hence digital currency is created. Because it can take anywhere from several days to years for a person to successfully mine a coin, user groups combine their resources into a mining ‘pool’, using the joint processing power of their computers to mine coins more quickly.

HunterCoin the game is located inside a blockchain for a digital currency also called HunterCoin. The act of playing replaces the automated digital currency mining process and, for the first time, makes it manual and without the need for expensive hardware. Using strategy, time, and teamwork, players venture out on a map for coins and by finding some and safely returning to their base (other teams are trying to stop them and steal their coins) they can withdraw their coins by depositing them in your own digital wallet, typically an application designed to make and receive digital payments. 10% of the value of any coins deposited by players goes to miners who maintain the HunterCoin blockchain plus a small percentage of the coins lost when a player dies and their coins fall. While the graphics in the game are basic and the significant rewards take time to accumulate, HunterCoin is an experiment that could be seen as the first video game with a monetary reward built in as its main feature.

Although still in development, VoidSpace is a more polished approach to gaming in a functioning economy. A massively multiplayer online role-playing game (MMORPG), VoidSpace is set in space where players explore a constantly growing universe, mining natural resources like asteroids and trading them in for products with other players in order to build their own galactic empire . Players will be rewarded for mining in DogeCoin, a more established form of digital currency that is currently widely used for micropayments on various social media sites. DogeCoin will also be the currency of in-game commerce between players and the means to make in-game purchases. Like HunterCoin, DogeCoin is a fully functional and legitimate digital currency and, like HunterCoin, it can be exchanged for real and digital fiat currencies on exchanges like Poloniex.

The future of video games?

Although it’s early in terms of quality, the launch of HunterCoin and VoidSpace is an interesting indication of what the next evolution might be for gaming. MMORPGs are currently being considered as ways to model the outbreak of epidemics as a result of how player reactions to an unintended plague reflected hard-to-model aspects of human behavior in real-world outbreaks. It could be assumed that eventually the virtual economies in the game could be used as models to test economic theories and develop responses to massive failures based on observations of how players use the digital currency with real value. It is also a good test for the functionality and potential applications of digital currencies that promise to go beyond mere exchange vehicles and enter exciting areas of personal digital property, for example. Meanwhile, players now have the means to translate hours in front of a screen into digital currency and then dollars, pounds, euros, or yen.

But before you quit your daily job …

… it is worth mentioning the current exchange rates. It is estimated that a player could comfortably regain his initial registration fee of 1,005 HunterCoin (HUC) for joining HunterCoin in-game in 1 game day. Currently, HUC cannot be changed directly to USD, one must convert it to a more established digital currency like Bitcoin. At time of writing, the HUC to Bitcoin (BC) exchange rate is 0.00001900, while the BC to USD exchange rate is $ 384.24. 1 HUC was negotiated with BC and then with USD, before transaction fees were taken into account it would be equivalent to … $ 0.01 USD. This does not mean that as a player becomes more adept they could not grow their team of virtual CoinHunters and perhaps employ some ‘bot’ programs that would automatically play under the guise of another player and also earn coins for them. But I think it’s safe to say that, for the moment, even efforts like this could only result in enough change for a daily McDonalds. Unless players are willing to undergo intrusive in-game advertising, share personal data, or join a game like CoinHunter that is based on the Bitcoin blockchain, the rewards are unlikely to be more than micropayments for the casual gamer. . And maybe this is a good thing, because surely if you get paid for something, will it stop being a game?

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