How video games are made: the process from start to finish

It’s time to answer that important question that has been burning in your mind: “How are video games made?” Here is a very basic overview of how video games are made.

1. Core team

A group of people who come up with the general concept of the game. There will be numerous meetings in which the group will brainstorm ideas about the game; find out not only how it will look, but also how it will work. The core team is also in charge of the production schedule, which describes the tasks assigned to each person and when they perform them the most.

2. Breakdown of the game

Every detail, task, job, and deadline about the video game is broken down into components and then added to a bulletin board. This board acts as the nerve center throughout the entire game production.

3. Artistic concept

The artists draw the characters and backgrounds of the games with a very basic level of detail. These sketches are what graphic artists use to create 3D characters and backgrounds on the computer.

4. Development team

This team uses the latest in computer animation technology to bring every element of the game to life; adding colors, textures, shading and even movement. This team uses the 3D characters and backgrounds created by the graphics team.

5. Programming and engineering

This is the bread and butter of the game’s development stage; because without this part, there would be no game. Suffice it to say that programmers and engineers make the game work. Its encoding is what holds the game together and allows the player to actually play it.

6. Test

This is the final and most crucial part of the development process. This phase is to see if everything works properly and how it should be. The evaluators will check for errors and flaws and try to find possible problems.

The testers of the game will not only play the game and see if the problems will find them, but the other way around, since they WILL be the ones who look for the problems. The testers will do everything and everything possible in the game to guarantee that there are no abnormal situations or circumstances; walking through the walls, disappearing, enemy AI problems, kinematic errors, whatever. If testers miss ANYTHING, it could spell disastrous consequences, in the form of lost profits, for the company launching the game.

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